Regular Splicers who are running around will regenerate their health over time. What we did is we found ways to balance it out. No Splicer should really be able to mess with you one-on-one. It's funny because the expectation or fantasy when you put on the Big Daddy suit is that you're a big, lumbering, powerful man, like a creature. What challenges were there in making sure that the player didn't dominate because he was the Big Daddy?ĪG: It required a lot of tuning. In a lot of multiplayer games, the stronger you get, the weaker you are, but here, you guys didn't go that route. It's very overpowered and stronger, health-wise, when compared to the other players. When you're playing multiplayer matches, sometimes the Big Daddy suit just appears. WP: What about the balance challenges? Going back and forth, each team gets a chance to play the Big Daddy. This is predating all those interesting mechanics that you got to play in the first game. It actually works differently from what you got to experience in BioShock 1. You get something that's called Insect Swarm eventually, as you unlock it. In the BioShock 2 multiplayer, you don't get Bee Swarm. For instance, in the first BioShock, you got to play with a plasmid that was called Bee Swarm. The whole idea is that you're in a program to test out these plasmids that will be used later on. They're similar, but they're a little less tested. All the plasmids and tonics and weapons that you actually play with in multiplayer are early versions of all the tonics and plasmids that you'd experience in BioShock 1. A lot of them will seem familiar, but they're actually what we like to call prototypes. This is going to be true of our weapons and tonics as well. WP: If you're looking at the timeframe before the Rapture Civil War, how do you reconcile that with plasmids that might be available in multiplayer but weren't available in the first game, which happened later?ĪG: That's a really good question which actually gave us a lot of freedom as well. With the combinations, it just made sense to us. Sure, the first BioShock didn't have multiplayer, but there was so much potential with the way they used their weapons, plasmids and tonics. What we discovered was that the perfect place for multiplayer would have been within the Rapture Civil War, which happened previous to the experience of BioShock 1. Taking all of this kind of story that they've told over the 10-year gap, we looked to see if there was anything we could really use to have a multiplayer that would make sense. We knew what they were doing at 2K Marin, and we saw what they did with the first BioShock game. The biggest challenge would have been to figure out the best timeframe in order for our multiplayer to take place. #BIOSHOCK 2 MULTIPLAYER FULL#WP: Given that the original game was so focused on single-player, and even with the second game, single-player is the primary core, how much of a challenge was it to try and integrate multiplayer gameplay into that? Were you trying to strive for full integration with the theme, or was there talk of a standalone multiplayer that doesn't tie in at all?ĪG: It didn't really make sense to make a standalone multiplayer simply because the biggest character in BioShock is Rapture. That's how our relationship first developed, and them knowing that we have experience in the multiplayer space and we kind of know our way around that and they can trust what we can do with a multiplayer game and with the BioShock license, it just kind of worked out based on that original relationship. #BIOSHOCK 2 MULTIPLAYER PS3#WP: How did Digital Extremes come to work with 2K Marin on the multiplayer component of BioShock 2? You've done first-person shooters before, with the most recent being Dark Sector, but when did BioShock 2 fall into play?ĪG: It was sometime around the end of Dark Sector, where we were actually contacted by 2K to work on the PS3 port of BioShock 1. I'm Allen Goode, and I'm systems designer with Digital Extremes on BioShock 2 multiplayer. WP: Who has the honor to speak with us? State your name, rank and occupation! Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |